Are you wondering what the eSports history is? Well, it was completely different from what it was ten years ago. Gaming evolves from a fun pastime to a self-contained entertainment realm. From arcade games to home video games, we are now enjoying a whole new level of entertainment. Today, eSports become a giant business that almost every player wants to participate in.
ESports has now become a multibillion-dollar business. It began as a way to make money by playing video games with friends at informal gatherings. Then, on the screen, video games arrived and continued to fascinate us every day.
The evolution of eSports can be explained by the competitive aspect of gaming. Players compete against one another to determine who will be the winner and who will be the loser.
Who would have believed that video games may be professionally played, with sponsors and lucrative prizes?
The popularity of eSports is growing, as seen by broadcast events. TBS and ESPN, among others, are among the networks that broadcast such events.
eSports History: What is eSports?
The term “eSports” stands for “electronic sports.” It is a type of competition in which professional gamers compete individually or in teams. Usually, competitions are held in a multiplayer format. At the end of the competition, the winner usually receives monetary prizes.
In eSports tournaments, there are different types that you can participate in.
- First-person Shooter (FPS) = Apex Legends, Call of Duty, and Halo
- Multiplayer online battle arena (MOBA) = Dota 2 and League of Legends
- Fighter game = Super Smash Bros and Mortal Kombat
- Sports game = NBA2K, FIFA series, Pro Evolution Soccer, and Madden
- Real-time Strategies (RTS) = StarCraft, Warcraft III
- Third-person shooters (TPS) = Gears of War, Fortnite, and PlayerUnknown’s Battlegrounds (PUBG)
- Card games = Hearthstone, Shadowverse, and Magic: The Gathering Arena
Early eSports History: The Beginning of eSports
eSports, popularly known as competitive computer gaming, has a long history dating back to 1952. Alexander Douglas, a Cambridge scientist, was the catalyst for the project. He was developing a concept for human-computer interaction. In addition, Douglas was the first to convert a board game to a computer game. This development marked the beginning of eSports funding. The board game that he converted was Tic-Tac-Toe or XOX.
Since then, people began playing against computers. However, in 1958, Higinbotham who is the director of Instrumentation presented Tennis for Two.
Tennis for Two is the first multiplayer game enjoyed in the late 50s. We can all agree that a game allows two players to compete against each other. This also gave eSports a big boost for development.
So, what started eSports and how did it start?
Do you recall the joystick from your childhood?
Well, the joystick enables the player to hit the ball and change its trajectory. Such early devices were also used by players who want to try playing tennis for two. That is why many people consider this game to be the beginning of the eSports era.
When did eSports start: The first eSports tournament
The work of scientists and engineers did not end with tennis and the XOX game.
When was the first eSports tournament?
After a few years, a computer-based project came into existence. Steve Russel and his colleagues built Spacewar in 1962. It was created on a PDP-10 computer at MIT’s Tech Model Railroad Club. The game was released exactly in time for the first eSports event.
Two players compete against each other by using a single spaceship. The ship was already running low on ammo and fuel. In addition, they need to fight against gravity as well.
Spacewar was utilized to construct the first formal competition in the history of eSports. It was held in mid-October 1972 at Stanford University’s Laboratory for Artificial Intelligence. They named the competition as the Intergalactic Spacewar Olympics.
Furthermore, there were a total of 24 players fighting in Spacewar. The winner wins a year’s subscription to Rolling Stones magazine. When you compare it to today’s billion-dollar businesses, you can see how far eSports has progressed.
ESports timeline: The Rise of Arcades and Game Consoles
The first game console (Magnavox Odyssey) that can be connected to television was released in 1972. Magnavox Odyssey is very suitable for mass digital playing.
The years that followed marked the beginning of the next chapter in eSports history. Arcade games like Pong marked the bright and boisterous atmosphere. That way, the general public can get their hands on the latest gaming innovations. The everlasting top score lists reflected the competitive nature of the game.
Furthermore, this feature is also included in the first vending machines. This includes the introduction of games like the Sea Wolf in 1976.
In 1979, Starfire and Asteroids also emerged a few years later. They were the first games that use a personal name abbreviation to immortalize you on the leaderboard.
In addition, Atari and its Space Invaders sustained the competition. In 1980, nearly 10,000 people competed in the Space Invaders Championships. The winner in this competition was William Heineman. He receives a version of Asteroids as a reward.
In 1982, the amusement arcade operator Walter Day’s Twin Galaxies National Scoreboard presented the next major challenge. One year later, Steve Juraszek formed the United States National Video Team. He is a pioneer and winner of the Twin Galaxies at the age of 15. In addition, Steve is remembered in eSports history for staging the first video game masters in the United States – North American Video Game Challenge.
When did eSports begin: The First German Clan
Armin Stürmer started it all in Germany in 1982. He founded the first German clan which is the Atari VCS Bundesliga. Soon after, the incident piqued Atari Germany’s curiosity. In Germany, the great interest and rapid membership expansion made all the difference.
Since then, various clubs are competing against one another in the flow. In addition, they competed in four rounds of different games. Wherein, each round has its own set of rules. For a time limit of 15 or 30 minutes, each participant had to gain as many points as possible.
The champion was chosen at the end of each year. The Bundesliga was then bid farewell by eSports history after Atari departed the event. The champion was determined at the end of each year. Then, after Atari left the event. After that, eSports history also bid its farewell to the Bundesliga.
ESports history: The Start of Better Technology
The Nintendo years started in the 1990s. They have made their mark on eSports history by hosting the Nintendo World Championships in the United States. It consisted of three age divisions:
- Super Mario Bros.
- Rad Racer triathlon
Then, the winner will receive golden Nintendo gaming modules.
In 1994, the American GamePro magazine and Blockbuster Video, a video shop company, organized a Super Nintendo and Sega Mega Drive world championship. they covered main games like:
- Virtua Racing
- Sonic the Hedgehog
The world knew that the next stage of eSports development will need the integration of networks and personal computers. Besides, the household was able to buy gaming hardware. This started the first LAN-based parties in the mid-1990s. As a result, eSports history was made while participants were relaxing at home. Also, more people are gathering together in smaller groups to play their favorite games.
The same thing happened when it came to web platforms. Betting from home has also become a simple and entertaining activity because of technological advancements. Furthermore, the majority of online casino bonuses even make us think about eSports competitions.
How did eSports start: Worldwide Networking Success
In the year 2000, the first World Championship in eSports was held in Seoul. Then, in 2003, ESWC was held in Poitiers, France. The finals were held in Paris the following year. The evolution of eSports was real and it continuously flourishing. Beginning with Halo 2, the introduction of console games marked a turning point in eSports history.
When it comes to prize value adjustments in the history of eSports, 2005 was the first year in which the sector hosted a million-dollar tournament. We’re talking about the CPL World Tour, which is a professional league. The competition was held in ten places around the world, with the final hosted in New York. MTV covered the event live.
ESports grew in popularity as the decade of the 2000s progressed. The World Cyber Games and the Electronic Sports World Cup were the first tournament hosts, followed by the introduction of Major League Gaming (MLG) in 2002. MLG is one of the most well-known ESports hosts in the world today.
The Final Chapter in the History of eSports
The Championship Gaming Series (CGS) was a huge hit in 2007. That was the year’s inaugural event, with the first-place prize of more than a million dollars. When the salaries of the players are included, the total comes to around $5 million. It is also included in eSports history as the most costly competitive gaming tournament of that year.
In the nearly 70-year history of eSports, computer gaming has spread over the world with a variety of events and awards. With each passing year, the number of winners grows. Because of the advancement of technology, this multibillion-dollar business has become one of the primary investment targets in recent years.
ESports History FAQs:
When did eSports get started?
You may think that eSports is relatively new. However, everything about eSports started about 70 years ago. The eSports history dates back to 1952. When Alexander Douglas turns a table game into a computer game.
When did the first eSports competition take place?
The first eSports tournament happens in the 1960s. It took place when the XOX was no longer sufficient to meet the growing demand. The launching of Spacewar also started the first gaming tournament in eSports history. Spacewar is a game played by 24 people with a reward given out once a year.
In eSports history, when did arcade games first create?
Arcade games like Pong were created as part of the evolution of eSports. It all began in the 1970s with the console and the ability to link the game to your television. This prompted the industry to consider how to make hardware more accessible to the general public.